Saturday, October 31, 2009

fractal

The big game for my IMGD 1001 class is finally done and online for you to play! I have to give a HUGE thanks to Derrick and Cordell because none of us could have made this on our own. I hope you enjoy it!







By the way, this is a very large game with 3D graphics, so it may take a while to load and may run slowly on your computer.

Saturday, September 5, 2009

Jumper

No, this game isn't about the terrible movie that came out last year, although it may manage to be more enjoyable. It's actually a simple platformer I made in flash. This one is considerable better than my past 2 games. It's rather short, but I hope you enjoy it none the less. Also, it is my first game to really use keyboard controls or sound of any kind. Also, I made the player sprite and took the picture of Oliver the Octopus. Finally, if you like the music here, you can get this song and the entire Weezer 8 Bit album here. It's really cool stuff. So anyway, here's the game.

You may have to click the game window to actually be able to control the guy.







Stats:
File Size: 1.96 MB
Project Archive: Part 1 Part 2 Part 3 Total: 11 MB
Time: Art: 4 Hours (including level design) Programming: 3.5 hours

Thursday, September 3, 2009

Flight Sim

Here's the next game I made in my Game Development class. This one is a top down scrolling shooter. Control the ship with the mouse and click to fire. Kill the aliens. I may keep adding to this one as I go. Here's how it is for now though.








Stats:
Language: Flash10/AS3
File Size: 42KB
Project Archive Size: 298KB
Time to Complete: 6 Hours

Sunday, August 30, 2009

Chosen One: The Adventure

Yes I am FINALLY back and I am more or less revamping the focus of this blog. Instead of (failing to talk about) game news and such, I will instead post any games I make here. Yes, I am officially starting to make games now, mostly through my game design class and here is my first one. It's a text adventure called Chosen One: The Adventure and it is admittedly very simple. It is also my first game made in Flash. Turns out I pick up Flash fairly quickly. Try it out here and let me know what you think.






Stats:
Language: Flash 10/ActionScript 3
File Size: 68 KB
Project Archive Size: 292 KB
Time to Complete: ~5 Hours (including graphics)

Wednesday, June 10, 2009

It's Been Too Long

Wow I really suck at keeping this thing up to date. Fortunately it is summer now and I can update this all I want. Be on the lookout for far more frequent updates in the future. Sorry about the absence.

Sunday, March 29, 2009

Updates/OnLive


Wow, I suck at updating this blog. I need to work on that. I now promise to add a post at least once a day. To start, here's my opinion on the recently revealed OnLive.

I'll say it now. I love the idea of OnLive. I'm sure you have heard all the details by now. Get a connection of about 1.5 mbps, sign up for the service, and get a video stream of whatever game you are playing. This allows you to play any game on any computer that can properly stream video. That is the beauty of this service. I could play Crysis on a netbook. It's quite a simple service really. What I don't get is why so many people are complaining about this service. The biggest complaint is "But it will be laggy". Let's analyze this statement, shall we? First, a connection of 1.5 mbps is more than enough to get a basic video stream. That's all the info you need to download. The upload times won't be like that of a FPS either. All you have to upload is your control inputs. All the other information that causes lag, such as location, actions, and general player state, will be computed and distributed from OnLive's servers. The lag in essentially all games will be the same as a normal online game is now. I think I can handle that just fine. Another complaint is that you technically will not "own" the games you play. That is very true, but the fact that the games will be only online and not possible to resell, the original prices will be lower. There will also most likely be a a subscription fee, but that is no different from paying $50 a year for Xbox Live or GameTap. That's all I can think of for now. This service is extremely promising to me and I will subscribe to it the instant I can. Let me know what you think of OnLive in the comments.

Wednesday, March 11, 2009

Mad Mad Mad Mad World

As you may have guessed by reading the title to this particular entry, I am rather excited about getting my hands on Mad World for the Wii. It's one of those games that has constantly been on my mind, but I have had my doubts. Now that there are a good amount of reviews online, I feel quite confident that I should pick up this game immediately. The harsh black and white art style, brawler gameplay, and almost hilarious level of violence just draws me in. Plus it just looks fun. That's my real point here. Sometimes we as gamers get too concerned with the games we play being seen as a piece of art. We start to worry if we can't compare the story to a classic novel or point out some major philisophical undertone. Why? There's hardly anything wrong with a quality game story (far from it actually), but I think we need to remember that games are inherently about having fun. Sure, the world and story of Assassin's Creed interested me, but the gameplay just got boring. Same goes for Star Wars: The Force Unleashed. You know what games truly entertain me the most? Simple, exciting games like Left 4 Dead, Peggle, and Mad World. There is no complex story in those games, but they throw constantly changing action at you. I doubt many gamers will argue with those particular games though. How about something more obscure? Miner Dig Deep is a XNA Community Game available on the 360. All you do is dig for resources, sell them, upgrade your gear, and let the game take over your life. It is crazy. This game has absolutely no story and is fairly technically terrible, but it is simply engrosing and joyful when you play. I still can't figure out why. Anyway, all I ask is that you all open your minds to the simplicity of just plain fun games. Remember, have fun! :)

In the spirit of fun, watch this video. Thanks to djy1991 for making it!